bc2 new patch coming friday 29th october

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bc2 new patch coming friday 29th october

Postby untraceable » Thu Oct 28, 2010 6:49 pm

Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size.

Here is the complete fix-list for the patch

- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.

- Blue box chat window removed

- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..

- 3D vision fixed.

- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.

- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Fixed VADS turning sensitivity on PC so it performs like the ZU23.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for vehicle countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.

- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

- Reduced all weapon damage to the MCOM by 50%.

- Fixed an C4 vs MCOM exploit on Atacama Desert.

- Fixed a bug with FOV when aiming the M1911.

- Lowered the close range damage of the AN94 to highlight its long range role.

- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.

- Slightly increased the damage of the UH60.

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Re: bc2 new patch coming friday 29th october

Postby Huff Smurf » Fri Oct 29, 2010 10:51 am

Woot.

Although the "increase closing of cross hair of slugs for long range fire"/./././ its already accurate enough.

apart from that minor rnat - nice update if it works as intended. Thanks for the heads up, see you saturday daytime all.
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Re: bc2 new patch coming friday 29th october

Postby ManiaSmurf » Fri Oct 29, 2010 1:26 pm

Triscal Smurf wrote:Woot.

Although the "increase closing of cross hair of slugs for long range fire"/./././ its already accurate enough.

apart from that minor rnat - nice update if it works as intended. Thanks for the heads up, see you saturday daytime all.



Im not to keen with what they have done with the cross hair :/ haha it closes up so there is no gap haha
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Re: bc2 new patch coming friday 29th october

Postby Captainanorach » Sat Oct 30, 2010 7:12 pm

oh noes less weapon damage to m-coms now we'll have to actually plant on them :D
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